Garou: Winners or Losers in Iceland?
Jun 6, 2016 16:52:47 GMT
Post by The Northern Lights on Jun 6, 2016 16:52:47 GMT
The setting of this game in Iceland lends itself nicely to both the success and failure of the Garou nation. The fact that Iceland is so pristine means that many nagging failures of the werewolves in the rest of the world have yet to take root. Icelandic culture is relaxed and inclusive, and Reykyavik (where most of the population lives) is run on largely thermal power. This means that its almost an ideal place for werewolves to live. It seems that in the case of Iceland, they have more or less succeeded in protecting the wilds and curbing the influence of the Wyrm and Weaver.
However, tourism is growing, and humans in search of that untouched wilderness will not be held off for long. Parts of Iceland are uninhabitable and even unaccesable, but determined visitors and people keen to make money on the tourism industry ensure that it won't remain that way forever. The setting in the extremely rural areas of Iceland also lend themselves to a different kind of challenge from your average werewolf game. Living on the land is hard in the rocky ridges of crags, and little fishing villages are not exactly interested in the wild wanderers that might come out of the hills with their Rage and their strange ways.
The Bawn is also huge. Though it is not routinely patrolled in its entirety, the defense of the nearly twenty two thousand square kilometers of territory takes up most of the time of the Garou that live in the Sept of Light on Ice. Constant movement and rugged terrain make such defense a daunting prospect and a lot of work. Though it is more or less peaceful most of the time, the Garou there must remain vigilant. Things are rapidly changing in today’s world.
It’s not an easy place to live, essentially. Despite the glory of Gaia’s natural beauty and the agree-ability of the island’s human population, there are shadows of darkness and a lot of hard work still to do.
However, tourism is growing, and humans in search of that untouched wilderness will not be held off for long. Parts of Iceland are uninhabitable and even unaccesable, but determined visitors and people keen to make money on the tourism industry ensure that it won't remain that way forever. The setting in the extremely rural areas of Iceland also lend themselves to a different kind of challenge from your average werewolf game. Living on the land is hard in the rocky ridges of crags, and little fishing villages are not exactly interested in the wild wanderers that might come out of the hills with their Rage and their strange ways.
The Bawn is also huge. Though it is not routinely patrolled in its entirety, the defense of the nearly twenty two thousand square kilometers of territory takes up most of the time of the Garou that live in the Sept of Light on Ice. Constant movement and rugged terrain make such defense a daunting prospect and a lot of work. Though it is more or less peaceful most of the time, the Garou there must remain vigilant. Things are rapidly changing in today’s world.
It’s not an easy place to live, essentially. Despite the glory of Gaia’s natural beauty and the agree-ability of the island’s human population, there are shadows of darkness and a lot of hard work still to do.